Revolt rc car game soundtrack download Pc#
The Arcade version has the same PC soundtrack, with one track played for each available level in the game. The rolling demo contains Toys for the Boys. This track sounds like a beta/extended version of Wheels of Steel. It contains Frontend, and also a track which is exclusively present in demos, called nhood1.mp3 (possibly because it plays at Toys in the Hood 1). The PC demos soundtrack comes inside the root directory of the game. This version also does not have a specific track list, as the tracks are randomly played during levels (except Frontend, Credits, Win Cup and Lose Cup). In the contrary of other versions, the soundtrack does not stop when the game is paused. Then, tracks in this version do not have a specific length. During the game, the instruments are put together to form the song, starting with an intro, and then entering in an infinite loop mode. Tracks are formed by a bank of instruments and sound effects located in the cartridge. The Nintendo 64 soundtrack works differently from all other versions. The other 3 tracks seem to be songs which were never heard before. It contains 11 tracks, being part of the remixed versions of Frontend, Toys for the Boys, Candy Jumping, Recharge, Little Toy Carz, Win Cup, Lose Cup, and Credits. The soundtrack of Nintendo 64 version is the most peculiar. In the Playstation version, songs of REDBOOKs 1 3 and 4 9 are put together into two big tracks, featuring seamless transition between them (which lacks in the PC version). This is the only that feature the complete/unedited version of the tracks. The Dreamcast version is unique in the fact that its soundtrack lacks transitions all of the music are separate entities and do not have links to other songs. However, the transition is not smooth and it is very perceptible when the tracks switch. In the PC version, the soundtrack features editing in the beginning and end of the tracks so they can link one to another. Supermarket Battle and Intro Sequence are the only levels that no song is played due to lacking REDBOOK entry. Museum 2, Stunt Arena, SuperMarket 1, SuperMarket 2, Toys in the Hood 1 and Toy World 2 The PlayStation, PC, and Dreamcast versions of Re-Volt all have Redbook arrangements.īotanical Garden, Garden Battle, Museum 1, Museum Battle, Neighborhood Battle, Toys in the Hood 2, Toytanic 1, Toytanic 2 and Toy World 1 In RVGL, the music files can be placed in a folder called 'redbook' (placed in the game's root directory), and then, they can be played without the need of the CD-ROM. Toys in the Hood 1 for example has Redbook index 4 9, which means, once the level is loaded, a song from 4 to 9 will start playing, and it will follow the index ordering until it reaches 9, then, it will go back to 4, and it will continue in an infinite loop. inf files of various Re-Volt levels refers to the soundtrack index numbers.
Revolt rc car game soundtrack download professional#
Red Book refers to a set of professional specifications for audio CD's. Redbook index numbers 11, 12, and 13 are not used in any levels, but for special occasions, such as winning or losing the Championship, or in Credits. TRACK01 on a CD with redbook audio is always the data track for the game. Below is a table containing data of the complete/original version of the tracks.